Author Archives: Chris Sanders

Packet School 101 – Part 2

** Disclaimer to all new readers – This blog post is VERY old and not really representative of my current work. I’ve just left it up here for historical purposes. If you are interested in learning more about packet analysis I’d reccommend reading some of my newer posts or looking at my book, Practical Packet Analysis. **

If you are reading this then it means you probably enjoyed the first part of my series on packet analysis, so if that is the case, welcome back! In this installment we are going to analyze our first trace file to learn some more packet analysis basics. I am going to assume that you have played around with Ethereal a bit and am going to forgo the explanation of all the different windows within it and things of that nature. Before we start you are going to need to download the sample trace file we will be working from. I obtained this trace file as well as a lot of others I will be using from Laura Chappell, Sr. Protocol Analyst for the Packet Level Protocol Analysis Institute (http://www.packet-level.com).

Our First Analysis – Downloading a File

Click here to download sample trace file (approx. 13MB)

Downloading a file is a pretty basic function when described at the network/transport layer. A client request a file from a server via HTTP and the file responds with this file. This takes the form of several packets as the file downloaded is segmented into various size packets for transport across the networks it must traverse to reach its destination. In our trace file we are going to look at an example of downloading a file from two different servers. The first server we will look at is going to be an extremely slow server so that we can look at some of the various problems that Ethereal will show us. After this we will look towards the end of the trace file for an example of what a healthy file transfer looks like.

The first thing we want to look at is the I/O graph of the packet capture. The I/O graph is customizable with a lot of various options and is a great way to visual interpret some of the data you have captured. To view the I/O graph of this packets capture click “Statistics” on the menu bar and then select “IO Graphs”. Once you have done this you are going to need to look towards the bottom right corner of the screen and change the “packets/tick” option to “bytes/tick”. This will provide the information to us in a form that is much more useful. You may feel free to change any other visual settings in this window.

Looking at the I/O graph for our packet capture we notice that traffic is slightly eleveated near the beginning of the capturing before flattening out. Then towards the end of the capture traffic spikes to a new high with a slight drop in the middle. Knowing that we are looking at an example of a fast and slow download we can easily distinguish where the two downloads take place just by looking at this graph. Let’s look at the packet capture and see what else we can determine about these downloads.

Scrolling through all of the packets you will see a lot of various information. The biggest portion of this is normal traffic and is therefor uesless to us as we are only looking for abnormal traffic. In order to filter this abnormal traffic out we are going to use a new feature in Ethereal called the expert info window. To open this window you can simply click on “Analyze” in the menu bar and select “Expert Info”. By default, the expert info window is going to show us all warning, error, note, and chat communication. Chat communication does not really constitute abnormal traffic, therefor we are going to change this settings to show only warnings, errors, and notes by changing the appropriate setting under the “Severity filter” heading.

Anatomy of a Slow Download

Looking at the expert information window there are a few things we want to discuss right away. The first thing you will see in abundance are TCP Window Update packets. If you are familiar with TCP/IP you know that the transmission rate of data is determined by the size of the TCP recieve window. When transferring data between clients they will constantly send TCP Window Update packets to each other as there ability to recieve data speeds up or slows down.

The next thing we want to look at is where we have our first problematic packets. As the download starts you being to see “Previous segment lost” packets. Basically what this is saying is that during the course of data transfer, all of a suddent a packet is dropped. In response to this the client sends what you are seeing as “Duplicate ACK” packets to the server in order to request to packet that was dropped. The client will continue sending these duplicate ACKs until it finally recieves the packet it was looking for. The retransmission of this missing packet is what you are seeing as “Fast retransmission” in the expert info window. At the start of the download you are only seeing one or two duplicate ACKs at once but as the download progresses you begins seeing more and more of them which means you are experiencing more latency. At this point you can browse through the rest of the capture and see that it is riddled with these segment losses and duplicate ACKs. If you browse to the end of the capture file however, you will notice this is not the case. In this instance there are only one or two dropped packets in the successful download.

One last thing we are going to look at is another way to visually represent the packet capture data called the “TCP Stream Graph”. You can access this graph by clicking on a packet related to the stream you wish to analyze (in the case you can select packet number 1023) and going to “Statistics”, selecting “TCP Stream Graph” and clicking on “Round Trip Time Graph”. This graph is not too visually pleasing but is a great way to compare round trip time (RTT) throughout a packet capture. You will notice near the beginning of the capture with the slow download we are seeing RTT of up to one full second. This is complete unacceptable for downloading a file. Even when downloading a file off of the internet you should see times at no more than 0.1 seconds. An ideal RTT for data transfer across the internet is no more that 0.04 seconds (40 milliseconds). Looking at the beginning of the graph as compared to the high speed download at the end of it can produce some draw jopping results.

Homework

I would encourage you at this point to try taking some packet captures of downloading various files on the internet. See if you can find a high utilization server somewhere so you can view the packets of a slow download you did yourself. This will help you to better understand what we learned today. In the next installment of Packet School 101 we are going to examine a trace file from a network in which there are router performance problems.

Packet School 101 – Part 3

 

 

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Packet School 101 – Part 1

** Disclaimer to all new readers – This blog post is VERY old and not really representative of my current work. I’ve just left it up here for historical purposes. If you are interested in learning more about packet analysis I’d reccommend reading some of my newer posts or looking at my book, Practical Packet Analysis. **

Over the course of the next few weeks I am going to be putting out a series on network traffic analysis. This is one of the most important skills any network administrator can have and is absolutely crucial to solving a variety of network related problems.

We won’t get into any actual packet analysis in the introductory article We will, however, go ahead and make sure we have the appropriate software to proceed, along with a brief understanding of how it works and how to use it.

Getting Equipped

The software we will be using for this series is the ever popular Ethereal network sniffing application. This program is distributed freely and can be downloaded at http://www.ethereal.com. Installing this software is simple enough that I am not going to go through it here, although it is important to note that this software relies on the WinPcap driver which is included in the installation package. As a lot of you may already know, there have been some issues with WinPcap and version skew, as in different versions of the driver being required for different pieces of software to work with it. This being the case, I reccomend you to install the version of WinPcap that comes with Ethereal even if you already have a version of this driver installed. This will help to prevent any possible issues in the future.

There is no actual hardware required for doing this type of analysis, however, it makes things a LOT easier if you have an old 10/100 hub lying around. I will explain why this is here very shortly.

Ethereal Basics

Once you have installed Ethereal along with the WinPcap driver you should be ready to dive in head first. The first thing we are going to do is a simple packet capture. To do this you will first need to select your capture interface by clicking the “List avaliable capture interfaces” button to the far left hand side of the main toolbar.

Once you have done this you will be presented with a window listing all avaliable capture interfaces. Clicking the “Capture” button next to the interface you wish to use will begin capturing packets from this connection.

Wait for a few minutes until a significant amount of packets have been collected and then click the “Stop” button. You should the be returned back to the main screen with a whole bunch of new data. Congratulations! You have just completed your first successful packet capture!

Slipping On To the Wire

Now that you know how to do a basic packet capture in Ethereal it is important to learn how to capture the right traffic. Assuming you are on a switched ethernet network (which most everybody is these days), all of the traffic you just captured was your own. That is, all traffic was either coming to or going from the computer from which you intiated the packet capture. This is basically how a switched network functions. The switch only sends data to those ports in which it is destined. This brings up the question of how do you capture traffic from a computer that packet sniffing software is not installed on?

Remember earlier when I told you that it would come in handy to have an old 10/100 hub lying around? Well this is that time. I am not going to go into great detail on the differences between a switched and a hub network, but put simply, in a hub network every piece of data is sent to every single port. The hub uses a lower level of logic in that it does not know where data is supposed to go, so it sends it to every client on every port and lets those clients accept it if they want it and deny it if they don’t. This means on a hub network when you sniff packets you are seeing the packets of the entire network. So lets say you are trying to troubleshoot a computer on a switched network. What you will want to do is go to the client computer and unplug it from the network, and plug it into your hub, along with the computer you will be using to sniff the traffic. From here you will plug the hub onto the network using its uplink port. This will effectively put the two comptuers you will be using onto a hub network allowing you to read all the traffic you need to. See the diagram below for a visual explanation of the hub setup.

Homework

In the next section of this series we will look at some basic packet structure as well as some more features of Ethereal. We will also look into some basic troubleshooting using packet analysis. Between now and then I would highly reccomend playing around with Ethereal and looking at your own networks packets to see if you can try and figure out what some of them are.

Packet School 101 – Part 2

7/5/06 – If you like this series, digg it!

**UPDATE**

Enjoy Packets School 101? Check out Packet School 201!

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